The Nintendo 3DS XL is now on sale in Europe and boy does Nintendo need it to sell well.
The UK release of the original Nintendo 3DS
last March didn't go as smoothly as the house of Mario might've hoped,
see. A high £230 price point and a general lack of games post-release
meant that many handheld gamers simply couldn't see a reason to upgrade
from their existing DS systems.
Now, a year on, and the 3DS is
finally delivering on its promise of succeeding on the original Nintendo
DS's high-profile legacy.
Massive franchises such as Mario 3D Land, Resident Evil Revelations and Metal Gear Solid: Snake Eater 3D
have prop up a roster of solid core games, while a price reduction and
rich digital offering further tempt the masses into stumping up for an
upgrade. You
can probably see then why - in the eyes of Nintendo at least - now's as
good a time as any to release the first 3DS revision, the Nintendo 3DS
XL.
If you're in Europe, the 3DS XL is on sale already. US and
Japanese customers will have to wait a little bit longer: their launch
date is the 19th of August.
The 3DS XL price is under £200 in the UK and is available in silver, blue and red variations. As
expected the specifications are largely the same - except the device
itself is larger. The main selling points of the 3DS XL are its 90 per
cent larger screens, the top of which has been increased from 3.58
inches to 4.88 inches, making it the biggest Nintendo's ever included on
a handheld.
The lower touch screen meanwhile has been increased
from 3.02 inches to 4.18 inches. As you'd expect the increased screen
size and added bulk means the new handheld is a bit heavier, up from
235g to 336g compared to the original 3DS, with overall dimensions of
134 x 74 x 21mm.
Aesthetically, the 3DS XL's ditched the glossy
finish of the regular model and adopted a matte plastic material which,
if you ask us, it doesn't look quite as good as its smaller cousin -
however the new plastic is a lot more smudge resistant. The
positions of a few buttons and inputs have changed; the headphone port
has been usefully moved from the bottom center of the portable over to
the left hand side, and the wireless communication LED has been dragged
off the side of the unit so that you can see it from above - another
convenient change. Meanwhile
the Select, Home, and Start are now physical buttons and the
much-criticised positioning of the stylus on regular 3DS model has been
moved to the right side of the portable where it's far, far easier to
reach.
As with the original 3DS, the XL only includes a single
analogue control stick, so if you want to fully experience 3D action
titles like Monster Hunter and Metal Gear Solid: Snake Eater 3D,
you'll need to purchase a modified version of the Circle Pad Pro
accessory, which is promised for future release (existing Circle Pad Pro
accessories are not compatible with the 3DS XL). One
welcome addition out of the box is boosted memory; where the original
3DS came with a 2GB SD card, the 3DS XL gets a 4GB one to store all your
Nintendo eShop downloads .
The compromise is unless you live in
North America you won't get a charger; European and Japanese customers
will need to buy their chargers separately, although if you already have
a 3DS, DSi or DSi XL you can use their chargers with your new 3DS XL. The
move is clearly to cut costs, as Nintendo reckons that the majority of
3DS XL buyers will already own a Nintendo handheld and, to be honest,
you probably do. If not don't worry too much - a new charger will cost
around a fiver from all good outlets.
Features
In terms of size the 3DS XL, when closed at least, is comparable to a PS Vita or the original Nintendo DSi XL.
Despite
being larger than last year's 3DS though, the XL actually feels
skinnier and far more comfortable than its predecessor. We found that
the vanilla 3DS could cause our hands to ache after extended play, but
thankfully this is far less of a problem with the XL model thanks to its
more rounded edges.
The matte plastic finish means finger prints
on the inside of the device are far less of a problem, although we don't
think the XL looks any way near as good as the original 3DS when
closed. The metallic paint on the upside of the device simply isn't as
sleek as last year's pint-sized portable, and if anything the XL looks a
bit cheap in the comparison. The
3DS XL again features dual 0.3 megapixel cameras (the front-sided of
which can take 3D snaps) and the glasses-free 3D effect on the top
screen is controlled by a 3D slider, which this time around is slightly
larger and requires a final 'click' to activate or turn off the effect,
which is a nice addition. Meanwhile
the stylus is now more akin to that of the original DS and its own
super-size revision, the DSi XL. You can no longer 'slide' the pointer
to half - or double - its size, but as mentioned on the previous page
it's now far, far more conveniently place on the XL unity - meaning you
don't have to stop gameplay and flip the whole unit around the get your
hands on it. One
of the best changes Nintendo's made to the outside of the XL, though,
is to its hinge. The original 3DS, when opened, was a bit loose and
could only be 'locked' at one single point - fully opened. The XL now
features two 'lock points' which means users can now set their screen at
fully open or half way - perfect for placing the device on a desk and
using the stylus for touch gameplay.
As mentioned on the previous
page the increased battery life is another big attraction of the
revision - so those big screens won't mean big battery disappointments.
Nintendo says your portable will now last between three and
six-and-a-half hours when playing 3DS games, and between five and eight
if you're playing original DS games. In sleep mode the battery life is
even more impressive, keeping its charge for days at a time. Of
course the absence everyone's talking about is the lack of a second
Circle Pad analogue nub, which Nintendo added to the original 3DS via
the bulky Circle Pad Pro peripheral. We have to admit this is a little
bit disappointing, as games such as Resident Evil: Revelations and Kid
Icarus: Uprising benefit hugely from the added control, but Nintendo
claims its presence simply would've made the device even larger. Our
cynical side suspects it will turn up in a future 3DS model.